Description
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Living Particles Description:
HDRP, URP, and Built-In support
Update v1.4: Audio reactive particle shaders are here! Check the latest video, also HDRP shaders are now converted to Shader Graph and fully editable.
Update v1.3: Finally, HDRP and LWRP compatible packages. Also, GPU shaders will boost FPS 2-4 times compared to old ones.
Update v1.2: Morph effects and shaders, fully vertex-animated PBR mesh particles




