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Mobile City Building Pack

Mobile City Building Pack

MIS Vehicle Weapons

Description
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Please keep in mind this package is provided only for learning purposes or to be able to test before buying the product, NOT FOR COMMERCIAL PURPOSES. If you want to use if for commercial purposes, please contact us to buy.

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Description

⭐Key Benefits⭐

✅ Machinegun Launcher

– This weapon is based on a turret. It is used for weapons that have separate horizontal and vertical rotation axes.

– Porvides rotation limit

– Provides normal vShooterWeaponBase gun and grouping gun

– Launch Method: One By One, Pair, All

✅ Rocket Launcher

– This weapon is based on rockets.

– Porvides rotation limit

– Provides unguided missile, homing missile, prediction homing missle

– Launch Method: One By One, Pair, All

✅ Dead Explosion

– It makes it easy to implement vehicles are being exploded by a gun or rocket.

✅ DealPhysicalDamage

– It applies an external force to an object (AI/object) that collided with a moving object such as a car

✅ DealExplosionDamage

– It applies an explosion force to an object (AI/object).

✅ ExternalForceReceiver

– It controls the external force time limit and then return to original state

✅ Provides a Demo scene

✅ Does not modify Invector core

✅ All MIS packages runs on a feature-based basis

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