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Simple Traffic System

Description
Simple Traffic System allows for quick creation of waypoint based routes that can be interconnected in a modular way to create traffic routes on roads in your scenes. The primary logic is highly optimized using the new C# Job System and Burst Compiler for multi-threading.

AI traffic logic is handled by a single AI Traffic Controller that AI Traffic Cars register to. This is a data oriented logic structure and allows the AI logic to run in parallel jobs spread across all available cores to reduce cpu usage on the main thread.

Please keep in mind this package is provided only for learning purposes or to be able to test before buying the product, NOT FOR COMMERCIAL PURPOSES. If you want to use if for commercial purposes, please contact us to buy.

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Description

Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.

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