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Navmesh Path Draw

Description

It’s a tool that helps you draw a path from current location to a certain destination. Can be used in your game so the player follows to a specific destination whether it’s a mission, point of interest or just a normal waypoint.

Please keep in mind this package is provided only for learning purposes or to be able to test before buying the product, NOT FOR COMMERCIAL PURPOSES. If you want to use if for commercial purposes, please contact us to buy.

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Description

– Set the Path Recalculation Time for performance.
– It also provides the option to set any material/texture to make your own path effect.
– Offset Height to set the draw height.
PACKAGE
This package comes with a documentation file, fully-commented source code, path draw material (you can use your own texture and materials if you like) and 2 demo scenes one for built in and another for URP.The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.

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