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Obi Fluid

Obi Fluid

Obi Cloth

DESCRIPTION
Unified solution for character clothing, regular and tearable cloth.
– Two-way rigid body interaction.
– Modular solver: don’t waste performance, only use the constraints your cloth needs.
– Per module adjustable solver iteration count.
– Cloth proxies: drive high resolution meshes using low-res simulations. Works with skinned meshes too!

Please keep in mind this package is provided only for learning purposes or to be able to test before buying the product, NOT FOR COMMERCIAL PURPOSES. If you want to use if for commercial purposes, please contact us to buy.

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Description

Features:

– Unified solution for character clothing, regular and tearable cloth.

– Two-way rigid body interaction.

– Modular solver: don’t waste performance, only use the constraints your cloth needs.

– Per module adjustable solver iteration count.

– Cloth proxies: drive high resolution meshes using low-res simulations. Works with skinned meshes too!

– Balloon physics trough volume constraints.

– Independent stretch and bend constraints.

– Cloth is attachable to rigid bodies.

– Cloth can collide with itself and other cloth pieces.

– Physically based aerodynamics model.

– Easy-to-use integrated editor tools: selection, brush selection, paintbrush, smoothing, property import/export from textures…don´t ever leave Unity when authoring cloth.

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