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Toony Colors Pro 2

Toony Colors Pro 2

Underwater Rendering for Stylized Water 2 (Extension)

Description
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.

Please keep in mind this package is provided only for learning purposes or to be able to test before buying the product, NOT FOR COMMERCIAL PURPOSES. If you want to use if for commercial purposes, please contact us to buy.
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Description

Underwater Rendering for Stylized Water 2

🌊 Features:

• Underwater fog based on the water’s deep/shallow colors. Option to use volumes to blend settings.

• Waterline rendering for partially submerged cameras (supports split screen)

• Scene lighting is translated into the underwater fog, including sub-surface scattering. Reacts to dynamic directional and ambient lighting.

• Caustics rendering on geometry. Directional projection option.

• Blurring and distortion

• Underside of the water is correctly shaded, to seamlessly match.

• Includes sub-graphs to add underwater fog support for transparent Shader Graphs (+ASE)

• Scalable performance, features can be limited on the render feature

• Component to switch between different water bodies based on Box Colliders.

• VR Rendering support

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